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Demo: Sequential Object Renderer extension for creating inventory thumbnails

Author: Christoffer Blomvik
Material: Article
Published: 02.12.24
Keywords: game dev, gui, thumbnails, blender, extension, addon
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Abstract

This extensions was made to make is easy to create a large amount of inventory thumbnails more effortless. This is done by handling the scene objects and managing the saved files so the artist need only select any object in the scene and click a GUI button. The extension will move and scale the objects to the render area and move them back to their original position, - and also save the files with appropiate names in a specified directory.

Overview

Main feature list:

  • Auto-staging
    • Moves object to volume and back after rendering
    • Objects can scale to a volume by the largest, smallest or average dimension of the volume
    • Temporary moving the origin of object to align it within the volume
    • Objects not selected for rendering can be set to hidden in the viewport automatically for the duration of the render
  • File settings
    • Prefix and suffix strings for the image files
    • Auto-removal of '.001' suffixes from object names
    • Auto-save of rendered images to specified directory
  • Lightbox controls
    • A camera rig with transform constrains makes it easy to move around the camera
    • A camera target which the camera aims at makes it easy to shifts its focal point
    • GUI controls for light color and intensity
  • Common camera and rendering parameter controls
  • And more...

Demo

Watch the demo in the video below.